SkateBIRD entering the final day of funding, getting a little Them's Fightin' Herds crossover
Tags: #Crowdfunding, #IndieGame, #Steam, #Upcoming, #Casual, #Sports, #Game, #GamingOnLinux, #Gaming, #Linux
SkateBIRD, a game about birds on skateboards (that's actually pretty sweet) is closing in on the last day of funding. They've also announced some more fun stuff coming to it and the demo will vanish after the Kickstarter, so be quick.
As a reminder, SkateBIRD from Glass Bottom Games (Spartan Fist, Hot Tin Roof, Jones On Fire) is already fully funded, with it currently sitting at just under $60K. Thanks to the amount they have in funding, they've secure a few stretch-goals (additional features unlocked at certain funding amounts). These goals included unlockable side stories, an outdoor skatepark, a bonus level in the clouds, bird apparel customization, different types of birds and now their final stretch-goal is to get a photo mode which sounds sweet.
Glass Bottom Games have just announced that Them's Fightin' Herds from developer Mane6, is going to have a little crossover inside SkateBIRD. Coming in the form of a "brand", you will be able to get some fun looking decks like this (click to enlarge - not final):
Sounds like there might be another surprise they're going to announce at some point too. SkateBIRD is going to get a "secret skater" from another successful indie game, so I'm very curious to find out who (or what?) it will be!
Check out the Kickstarter here and the demo here which will be removed when it's over, although you can continue playing it if you download it now. You can also wishlist/follow it on Steam. If you do wishlist things on Steam, remember to set your platform properly to show up as a Linux wishlist.- - - - - -
Kubifaktorium, a voxel colony management and automation game developed on Linux is now in Early Access
Tags: #Steam, #IndieGame, #Strategy, #Simulation, #Early #Access, #Unity, #Itch.io, #GamingOnLinux, #Gaming, #Linux
The second game developed by Mirko Seithe and made on Linux, Kubifaktorium, a voxel colony management and automation game is now available in Early Access. Note: Key provided by the developer.Build, manage and grow a thriving settlement in Kubifaktorium, a voxel-based colony management and automation game. The game features multiple biomes to explore, plenty of resources to exploit, complex transport systems and automations to build and interesting production chains to master.
I've played a few hours of it and found it to be pretty interesting, it has quite a few tutorials that are recommended to go through and they do a good enough job at getting you started. Already reminds me somewhat of Settlers and other similar games, especially with the zone system with you needing to expand your zone to be able to build more. Has a really great concept, with a sweet blocky visual style and a great gameplay pace allowing you to play it as you please.
Seithe has some good plans in place for future updates including Steam Workshop modding support which they said will be "soon", along with an automated production system they say will be due around "Q4" this year and more biomes.
For the Early Access timing, they're planning to remain there for no more than two years like their previous game BossConstructor (which also supports Linux).
You can find Kubifaktorium on Steam and itch.io.
Synergia, a cyberpunk thriller visual novel will support Linux and it has a demo - it's quite impressive
Tags: #Visual #Novel, #Demo, #Cyberpunk, #IndieGame, #Itch.io, #Steam, #GamingOnLinux, #Gaming, #Linux
Ready to get engrossed in another Visual Novel? Synergia looks promising, with a futuristic yuri cyberpunk setting. Giving off some Ghost in the Shell vibes, it's actually quite impressive. The intro video especially, not something I was expecting to see with a Visual Novel and sets the mood quite nicely.
The soundtrack is impressive too, hauntingly beautiful in some ways. The production value going into this is quite spectacular, for a Visual Novel it has such a thick atmosphere! Fantastic artwork too, seems like it's going to be one to keep an eye on.
You can find the demo on itch.io and Steam. The full release is scheduled sometime later this year.
- Nearly 100 combined, unique backgrounds and CGs
- 20+ characters, all with interesting backgrounds and personalities deeply woven into the narrative
- An estimated 6-9 hours of gameplay
- A unique, vibrant art aesthetic that pervades the neon dystopian setting of the game
- A beautiful, vivid soundtrack that complements the game's aesthetic, composed by one of the composers of Katawa Shoujo and Sense: A Cyberpunk Ghost Story
- Choices that deeply affect the protagonist's journey and world around them, with multiple endings
Planet Explorers goes free as Pathea Games lose the multiplayer code
Tags: #Steam, #IndieGame, #Survival, #OpenWorld, #Adventure, #Free #Game, #GamingOnLinux, #Gaming #Linux
Argh! I can't believe it's the middle of 2019 and I'm writing about something so ridiculous. Pathea Games, developer of Planet Explorers and My Time At Portia have lost the multiplayer code for Planet Explorers.
As a little reminder, Planet Explorers was funded on Kickstarter way back in 2013 with the help of over four thousand backers providing them well over one hundred thousand dollars. When it released in 2016 it was…rough. It had a lot of promise, some elements of it were interesting but it also had a lot of bugs.
In early May this year, Pathea Games wrote on Steam about their server being down, then in early June they wrote about there being "more loss than we anticipated" and then late June where they announced "our lobby server had an issue where all the code base got deleted from its server" and "it's a lost cause unless we completely rewrite the code from scratch".
They don't seem to have any kind of backup of their working version, which is completely crazy considering the masses of free storage you can find online. It's also very easy to start using version control systems, with plenty of free storage for that also available in numerous of places, so I'm struggling to understand how they could lose everything like this.
Pathea Games have now made the game free and they said they will be looking to "make the game code available online" hopefully under a decent license allowing others to hack away at it, perhaps giving it a new life.
On top of that, they also said they're working on Planet Explorers 2 and they've "matured as a studio", but I don't really know how they could write that with a straight face in these circumstances.
You can find Planet Explorers on Steam.
Knightin'+ is a "Zelda-lite adventure" coming to Linux and it does look pretty sweet
Tags: #IndieGame, #Steam, #Upcoming, #Action, #Adventure, #GamingOnLinux, #Gaming, #Linux
Knightin'+ from developer Muzt Die Studios is a sweet looking "Zelda-lite adventure" that's an upgraded version of Knightin' that was made for the Pixel Day 2018 event and it actually won.Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
You what's also awesome? Seeing that lovely little tux icon to show Linux support at the end of a trailer:
- Classic adventure gameplay (i.e. explore the dungeon, fight monsters, solve puzzles, collect loot, unlock new abilities, proceed to the next dungeon)
- Tongue-in-cheek story (that shouldn't be taken seriously by any means)
- Stylish pixel art graphics
- Catchy soundtrack
- Full controller support
The release date is going to be sometime around July 20th, according to what the developer said. If you're interested, you can follow/wishlist it on Steam.
If you want to try out the original, it's still up on itch.io and it's free.- - - - - -
Medieval fantasy turn-based tactics game "Fort Triumph" has a major update, final release pushed back
Tags: #EarlyAccess, #Steam, #Strategy, #RPG, #GamingOnLinux, #Gaming #Linux
Fort Triumph, the sweet medieval fantasy turn-based tactics game currently in Early Access recently had another major upgrade and they shared some news on the final release date.
To get the big release news out first, they've decided to push it back a little since the game has grown. They're now aiming for a "Q1 2020" release. Anyone who backed the original Kickstarter for a console release, is now eligible for an extra key for the Windows/Mac/Linux version which is a nice way to handle it.
So what's new in the latest update? To give you a few highlights:
A new preview trailer is also up to show off a few new bits:
- Caverns procedural strategic maps have been added to the game
- Continued refinements to the tutorial
- New ability visual effects
- Performance improvements
- A new mission for ACT I of the campaign mode
- Male heroes added
- German, Polish, Russian languages added
Is it worth it? Well that depends on how much you enjoy turn-based tactical battles. I've personally been massively enjoying Fort Triumph, thanks to the XCOM styled combat and a little Heroes of Might and Magic influence with the over-world map exploration too.
I do especially love the way you can mess with the environment, kicking things around and dropping trees right on top of your enemies is pretty amusing. Kicking an enemy into another enemy, as one of them falls into water and dies is also glorious. Some of the character abilities are pretty fun too, one character for example when levelled up can run through a bunch of enemies and objects and it's quite hilarious.
Run through a rock into an enemy, who bumps into a tree that falls down onto another enemy which makes the tree behind it fall down onto another, it's very satisfying when you manage to do things like that.
The Linux version does need some performance improvements, as the current state does let it down a bit. It's playable, just needs to be better.
It's a pretty tasty mix and any strategy game fan should be taking a look at it in my opinion. You can find Fort Triumph on Steam.- - - - - -